
At the closest ranges, enemies have to adjust their crosshair more to stay on target. All four of these weapons are used best in-close, which is part of why running and gunning is (or was, in the case of Counter-Strike) so effective with them. And the Stinger fills the role of UMP, a high fire rate submachine gun that doesn’t lose much accuracy while running. Granted, the Frenzy can’t one-tap people with headshots like how that nightmare used to be able to, but its ability to run and gun has morphed into the beast we now see in Valorant. It’s not hard to see… no, it’s hard to not see how the Frenzy parallels the beastly pre-nerf CSGO CZ. More and more over time, people have been sprinting behind corners with this thing, not letting go of the movement keys, and scoring multiple headshots on unsuspecting enemies. This, when coupled with a ludicrously low “Running Error” value – the amount of randomness added to bullet placement when running – allows for some truly absurd plays with the little gun. Despite a low ammo count, with fewer bullets in a magazine than the silenced Ghost, and relatively low damage when compared to, say, the Sheriff, the Frenzy is the only pistol in Valorant capable of fully automatic fire. The Frenzy has moved from originally being generally regarded as a bottom-tier weapon into being at the very least in contention for the title of best pistol in the game. This, especially the bit about the CZ and UMP, parallels the current Valorant situation rather neatly. “Counter-strafing,” hitting the opposite direction to where you’re currently moving and firing in the brief period of time where the game registers you as standing still, is oftentimes a better idea than holding Ctrl and a direction while you hold M1, especially over cover.
.png)
Players who aim at chest-level would also headshot a crouching foe, adding more counterplay to this singular viable movement and shooting combo that remains in CSGO to this day. However, the low acceleration of crouching in CS (and Valorant, for that matter) ensures that players cannot easily change their direction while crouch-walk spraying. Crouch-walk spraying was and is still viable, as moving while crouching confers the same level of accuracy as standing still.
NEW PATCH VALORANT 2.02 FULL
Weapons like the CZ machine pistol and UMP submachine gun were once strangely accurate while moving at full speed. In earlier days of Global Offensive, “running & gunning” was a much more viable strategy than it is today. The original Counter-Strike saw a massive dropoff in accuracy in the presence of any movement, even if that movement is just walking. Even the most casual fan of Counter-Strike would know that one of the main mechanics separating Valve’s shooter from most other FPS titles, and one of the key factors in its skyscraping skill ceiling, is that of reduced accuracy while moving.
